![]() Theme Park was designed to allow players to run their own dream theme parks, making the business side as realistic as possible whilst also allowing it to be fun (because if a game isn’t fun, then people won’t want to play it). Since then, Theme Park has had two sequels, Theme Park World and Theme Park Inc., as well as being released on different consoles, the latest being released on Nintendo DS in 2007 and iOS in 2011. Taking a year-and-a-half to develop, the original Theme Park sold over 15 million copies and was particularly popular in Japan. Employing staff in your park was also important, as having lack of staff would cause problems, such as having an untidy park or broken-down rides or even vandals trashing your park! Another important feature was research, which allowed you to not only unlock new rides, but also improve your current rides, help your staff be more efficient, and increase the amount of guests buses could bring into your park. Certain attributes of shops could be altered, so for example, you could change the flavour of foods.įor this early example of a theme park management game, over thirty attractions were available to place in your park, from bouncy castles to Ferris wheels to roller coasters. Such details included building rides and shops, as well as employing staff to look after your park. ![]() The game was very detailed and realistic to how a real-life theme park functions, setting the groundwork for future theme park games. The goal of the game was simple, to build a theme park and make money from it and make it a success. However, you are able to build the ride, then place the 3 items without issue).Probably one of the first theme park management games out there, this was developed by Bullfrog Productions and Electronic Arts all the way back in 1994. ![]() you can place 3 items in a grid space, but a ride may not go through. Scenery ignores ride collision when counting for the item limit, but rides do not ignore scenery collision (ex.Non-water based items may be placed in water, and vice versa (swan boat tracks can be placed outside of water).Trash cans and water rides need to still be placed on paths and water though. Some items requiring to be placed on terrain now bypass such requirements.Terrain is not included, but roller coasters can go through the terrain.Flat rides may not overlap with one another.Just like the item snapping feature, the rotation snapping is only available for some items. The gamepass even has a rotation snapping feature where items can be rotated by either default (45°), 22.5°, 11.25° or just rotated freely (with free rotation enabled). Note that this is only available for some items (e.g. The gamepass also allows item snapping both vertically and horizontally, which lets you move objects according to a grid by either default (1 grid), 1/2 a grid, 1/4 a grid, 1/8 a grid, or not according to the grid at all. ![]() For example, items requiring to be placed on water now available to place anywhere, and things like Ladders can be placed in rides, plus can be used to create player only sections of the park. Thus, items can be placed within each other. This gamepass allows you to turn off collisions on various items, including bypassing placement rules. Disables collisions on items and bypasses some placement requirements and limitationsĭisable collisions is a gamepass added in v192. ![]()
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